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B-53, Danvita House, Fourth Floor,
Off New Link Rd, Andheri West,
Mumbai, Maharashtra 400058

+91 76070 76010
+91 22-44506377

support@unrealedge.in

Postgraduate Courses

Masters

Program Overview

The Master of  Virtual Production is an advanced postgraduate curriculum engineered to develop technically proficient and creatively agile professionals in the domains of real-time 3D content creation, virtual cinematography, and immersive storytelling. Built upon core principles of computer graphics, real-time rendering, and interactive media systems, this program leverages industry-standard platforms such as Unreal Engine to deliver hands-on, production-level competencies.

Through a balanced integration of cinematic theory, procedural workflows, and technical tooling, students will acquire domain expertise in end-to-end virtual production pipelines including previsualization, CG integration, real-time rendering, and LED-based on-set compositing. Emphasis is placed on multi-disciplinary team collaboration, modular content development, and interactive asset integration for broadcast, OTT, film, and gaming ecosystems.

Program Objectives

Upon successful completion, students will:

  • Achieve technical fluency in Unreal Engine, including its Blueprints scripting system and Sequencer cinematic tools.

  • Design and optimize real-time virtual production pipelines integrating LED wall rendering and green screen keying techniques.

  • Construct photorealistic and stylized virtual environments with adaptive lighting, materials, and shaders.

  • Implement multi-platform deployment strategies for immersive media experiences.

  • Leverage AI-assisted design tools and MetaHuman Creator for character and scene development.

  • Attain competencies mapped to NSQF standards, enabling vertical and lateral mobility across animation, gaming, and digital media sectors.

Course Structure

First Year
Semester 1
Cinematic Engineering Principles
Fundamentals of Cinematography: Camera optics, sensor technology, lens theory, and depth-of-field manipulation for narrative impact.
Digital Image and Video Editing: Non-linear editing systems, keyframing, masking, and compositing fundamentals.
3D Introduction: Coordinate systems, mesh topology, texturing pipelines, and keyframe-based animation.
Unreal Engine Foundations: Installation, level assembly, actor manipulation, and editor scripting.
First Year
Semester 2
Asset Integration and Set Construction
3D Modeling Fundamentals: High-poly and low-poly modeling, subdivision workflows, and retopology.
Texturing and Shader Networks: PBR workflows, material instancing, and UDIM-based texturing.
Rigging and MetaHuman Deployment: Skeleton hierarchy design, control rig setup, and character deployment via MetaHuman tools.
Level Design in Unreal: Environmental storytelling using modular assets, post-process volumes, and dynamic lighting systems.
Second Year
Semester 3
Interactive Media Production
Animation in Unreal: Real-time kinematics, Sequencer editing, and blendspace logic.
Blueprints Programming: Visual scripting with logic nodes, event dispatchers, and state machines.
CG Lighting: Three-point lighting theory, IES profiles, volumetric fog, and exposure control.
Niagara FX System: GPU and CPU particle emitters, module scripting, and system performance tuning.
Second Year
Semester 4
Post-Production and Hybrid Media Pipelines
Roto and Digital Paint: Matte creation, spline-based rotoscoping, and procedural paint workflows.
Camera Tracking and Match Move: Solving camera motion via point cloud reconstruction and integrating synthetic cameras.
Compositing and Color Grading: Multi-layered node compositing, LUT application, keying, and chromatic adjustments.
Virtual Production: On-set LED wall rendering pipelines, real-time previsualization, camera sync systems, and XR stages.

Experiential Learning & Industry Engagement

  • Internship Program: Summer-term immersion in virtual production studios or XR startups.

  • Live Capstone Projects: End-to-end production projects simulating industry workflows under studio conditions.

  • Professional Showreel Development: Curation of a personal portfolio with an emphasis on workflow documentation and technical annotations.

  • Collaborative Group Project: Full-stack production simulating industry departments (e.g., modeling, FX, compositing, technical direction).

Assessment Framework

  • Technical assignments, critical review essays, and peer-evaluated design reviews.

  • Module-end deliverables aligned with real-world production timelines.

  • Mid-semester and end-semester technical examinations.

  • Internship deliverables and supervisor evaluations.

  • Capstone project presentation and viva.

Career Trajectories

Graduates of this program are equipped for technically intensive and creative roles, including:

  • Virtual Production Artist

  • VP Visualization Specialist

  • VFX Supervisor

  • Previsualization Artist (Previz)

  • Unreal Engine Generalist

  • Virtual Art Director

  • Unreal Technical Director (TD)

  • XR Environment Designer

This program trains the next generation of real-time production experts, blending artistic sensibilities with advanced software engineering to shape the future of immersive storytelling and digital cinema.