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B-53, Danvita House, Fourth Floor,
Off New Link Rd, Andheri West,
Mumbai, Maharashtra 400058

+91 76070 76010
+91 22-44506377

support@unrealedge.in

Diploma Courses

Diploma

One-Year Diploma in Interactive/Real-Time 3D (Unreal Generalist)

Program Overview

This intensive one-year diploma program is designed to build core competencies in interactive media and real-time 3D production using Unreal Engine. Students gain practical expertise in digital design, 3D asset creation, level design, virtual production, animation, and VFX workflows. With a curriculum centered on hands-on production and real-time rendering, learners will become proficient in key Unreal Engine tools including Blueprints, Sequencer, and Metahuman Creator.

Ideal for aspiring Unreal generalists, this program provides a launchpad into the media and entertainment sectors such as virtual production, game development, and animation. Through a combination of coursework, collaborative projects, and portfolio development, graduates emerge industry-ready with multidisciplinary creative and technical skills.

Program Objectives

By the end of the diploma, students will:

  • Master foundational tools in graphic design and 3D content creation.

  • Construct and animate environments and characters within Unreal Engine.

  • Use Blueprints to develop interactive elements and gameplay systems.

  • Integrate CG assets into post-production pipelines including compositing and VFX.

  • Develop green screen-based virtual production setups using real-time rendering.

  • Create a professional portfolio aligned with current industry requirements.

  • Understand industry trends, media workflows, and platform-based storytelling.

Course Structure

First Year
Semester 1
Asset Creation & Unreal Fundamentals
Digital Design & Editing: Visual communication through graphic design and multimedia editing using Adobe and related tools.
3D Introduction: Basic modeling, texturing, rendering, and animation fundamentals.
Unreal Engine Basics: Installation, scene creation, actor placement, and asset workflows.
Level Design: Design and develop immersive real-time environments.
3D Asset Creation: Build, texture, rig, and render complete 3D characters and props.
Metahuman Creation Workflow: Customize and animate digital humans using Metahuman Creator and motion capture techniques.
First Year
Semester 2
Post-Production & Virtual Production
Animation Techniques: Motion principles and character movement for lifelike 3D animations.
Blueprints in Unreal: Visual scripting to drive interactivity and game mechanics.
VFX Post-Production Workflows: Rotoscoping, tracking, CG compositing, and simulation.
Post-Processing & Rendering: Lens-based effects and lighting for cinematic rendering.
Green Screen Virtual Production: Live compositing with real-time rendered CG sets.
Portfolio Development: Design and submission of individual professional demo reels.

Assessment Methodology

  • Coursework: Regular assignments, quizzes, and presentations.

  • Projects: Individual and collaborative production-based tasks.

  • Examinations: Mid-term and final assessments.

  • Internship Evaluation: Practical experience assessment from internship mentors.

  • Final Showcase: Demo reel or capstone project review by external jurors.

Career Opportunities

Graduates can pursue various entry-to-mid level technical and artistic roles such as:

  • Unreal Engine Generalist

  • 3D Asset Artist

  • Technical Artist

  • Motion Designer

  • VFX Production Assistant

  • Virtual Production Technician

  • Roto & Tracking Artist

  • Junior Environment Designer

This diploma is ideal for learners aiming to quickly upskill and gain entry into the growing field of real-time 3D content development. It lays a strong technical and creative foundation for Unreal-powered media production.